Pirates — Treasure Island

Rules by Michael Fischer — updated Sep 8, 2012

I. Introduction

Pirates - Treasure Island is a fast-paced game for 2-6 players that lets you feel some of the thrill of digging up buried treasure, stealing gold from less deserving pirates, and blowing hostile ships out of the water. The game is a free download; all you have to do is print out the cards, provide one or two dice, and prepare for mayhem on the high seas. One round of this game takes half an hour or less.

II. Preparation

Print the cards and markers on cardstock and cut them out. There are 42 Ship cards, seven Island cards, and an assortment of Gold and Damaged markers. You will also need one or two six-sided dice.

III. Setting Up for a Game

Ship cards have four attributes: the number of masts (which is just under the national flag), and ratings for Loot, Fight, and Board. Ships are divided into seven fleets:

Each player chooses a fleet, and picks three Ship cards from that fleet — one 1-masted ship, one 2-master, and one 3-master. Set the unclaimed Ship cards aside. Turn all the Gold markers face-down. Put one Island in front of each player. Put an island in the middle of the play area; this is Treasure Island, which belongs to no one. Roll the dice to see who goes first.

IV. Game Play

There are three zones where a ship can be: Home (touching your own Island), At Sea (touching no islands), or Treasure Island (touching that island). No ship may touch another player's Island. All ships start the game at Home. Any time you take Gold markers, choose them at random.

When it is your turn, choose one of your ships and give it an order. The orders are:

V. Winning the Game

A player who has lost all his/her ships is out of the game. If all players but one are out of the game, the one remaining player is the winner. Otherwise, play until someone has 10 or more Gold markers on his/her Island. Each player counts up the total values of the Gold markers in his/her ships and on his/her Island; the high total is the winner.

VI. Designer's Notes

This game was inspired by the utter non-pirate-ness of NECA's "Pirates of the Spanish Main - Shuffling the Deck" game, released in 2012, which is supposed to be a worthy follow-on to WizKids' Pirates constructable strategy game, but in fact is more like "Clue" played with cards. If a card game is all that we Pirates can hope for, then in the name of Black Bart Roberts, it should be a better game than that! I made sure not to use any of NECA's or WizKids' intellectual property. If there is demand for it, I could make an expansion set or two, with more ships and some variant rules.